COUNTER-STRIKE: SOURCE

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COUNTER-STRIKE: SOURCE - 100 SLOTS

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Description

Source is a 3D video game engine developed by Valve Corporation as the successor of GoldSrc. It debuted with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 in November, and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The successor, Source 2, was officially announced in March 2015, with the first game to use it being Dota 2, which was ported over from Source later that year.

Counter-Strike: Source is a remake of Counter-Strike, and consequently retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective. There are many types of objectives that a map can have, but the ultimate goal of the game is to win more rounds than the opposing team, which is accomplished by fulfilling the map's winning conditions. Some winning conditions include defusing a bomb, planting a bomb and preventing it from being defused by the other team, rescuing all the hostages on a map, preventing the hostages from being rescued, and defeat all the members of the opposing team. When playing on a server without modifications, if players are defeated during a round, they do not respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.

Moving and shooting also differs noticeably from many other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will generally produce severe recoil. Recoil can be difficult for beginning players to compensate for because the player's reticle does not correspond with where the bullets actually hit during continuous fire, so beginning players may aim too high during automatic fire. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, with great emphasis on shooting the enemy in the head, which is almost invariably lethal.

 

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